Beta testers will remember that Light was a playable powerset in early builds of the game, and will appreciate how exciting it is to finally see it implemented into live. This is the lore reason for why players won't be able to create anything they can think of, like real Green Lanterns, and also why there will suddenly be so many Green Lantern-sanctioned heroes in the same region.Īll of this sounds awesome. One quick note for DC archivists: the rings being given to players are Lantern Reservist rings, infused with a limited number of constructs already conceived by other Green Lanterns. Of course, the new content comes with the usual assortment of new iconic costumes to don (Green Lantern and Sinestro suits) and collections to scrounge every nook and cranny of the new zones for. The last is a 2-player Duo instance set in Coast City. Three are four-player Alerts that take you to one of Braniac's spaceship to destroy the Logic Lantern sucking all emotion out of the universe, the Green Lantern's hometown of Coast City (which is under invasion by the rage-fueled Red Lanterns), and Oa (essentially the Green Lantern's Galactic prison, now under attack). The content pack comes with four major pieces of content. Between the incessant fans constantly blowing you all over the place, anvils crushing you anytime you think of moving, and the bouncing energy balls randomly rampaging the area, even the mightiest warriors are reduced to being a human pinball for half the fight. Just think back to how annoying the level 25 Green Lanterns questline in Metropolis is. Your first thought when reading that list (after, "I would kill someone for a mech with chainsaw arms and light whips swirling out of its back that could also hurl shurikens out of its chest") is that these guys are going to be obnoxious to fight in PvP.
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